Microsoft today announced a few updates related to its Kinect sensor.
For one thing, the company said that it has followed through on its promise to expose RGB, depth, and infrared data from the Kinect for third-party Universal Windows Platform (UWP) applications to use, with the launch of a new Kinect driver for Windows 10.
But the new driver also makes it possible for end users to easily set up the Kinect to function as a simple webcam. There were other ways to do this, including code in the Kinect for Windows software development kit (SDK) beta 2, but now it’s as easy as opening Device Manager on a Windows 10 machine and locating the driver under the “Kinect sensor devices” folder. You’ll be able to use the Kinect to make Skype video calls, and you can configure the Kinect to perform Windows Hello biometric authentication through face recognition, Microsoft’s Yin Li wrote in a blog post.
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That Kinect you bought for your Xbox 360? More than just a game controller, it's a bonafide hologram generator! In the clip below, UC Davis researcher Dr. Oliver Kreylos demos the process. The fun stuff begins at the:44 mark. Kreylos explains, 'By combining the color and the depth image captured by the Microsoft Kinect, one can project the color image back out into space and create a. Download NiTE v1.5.2.21 for Mac OS X. 2 Once downloaded, move the NITE-Bin-MacOSX-v1.5.2.21.tar.zip file to your Kinect folder and double-click to uncompress it. And just like before, open Terminal and type in cd, followed by a space, and then drag the NITE-Bin-Dev-MacOSX-v1.5.2.21 folder into the Terminal window. Hit Return to navigate to that directory, and you should see something.
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Oct 26, 2019 With a Kinect and some software, you can make a decent 3D model of just about anything! Read on for our selection of the best Kinect 3D scanning. Jan 08, 2018 While Kinect's official Xbox One support may be limited today, the full potential of the device can be unlocked with a PC. If you managed to grab one before being discontinued, the Kinect.
With the release of the Xbox Summer Update in July, Microsoft also enhanced the Kinect’s capability for developers. “Apps that use the Kinect sensor’s RGB, infrared, and/or depth cameras will run on Xbox with same code, and Xbox can also use the Kinect RGB camera as a normal webcam for Skype-like scenarios,” Li wrote.
Microsoft’s Kinect may not have found success as a gaming peripheral, but recognizing that a depth sensor is too cool to leave for dead, development continued even after Xbox gaming peripherals were discontinued. This week their latest iteration emerged and we can get it in the form of Azure Kinect DK. This is a developer’s kit focused on exploring new applications for this technology, not a gaming peripheral we had to hack before we could use in our own projects.
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Packaged into a peripheral that plugs into a PC via USB-C, it is more than the core depth sensor module announced last year but less than a full consumer product. Browsing its 10-page specification (PDF) with comparisons to second generation Kinect sensor bar, we see how this technology has evolved. Physical size and weight has dropped, as has power consumption. Auxiliary capabilities has improved with an expanded microphone array, IMU with gyro in addition to accelerometer, and the RGB camera has been upgraded to 4K resolution.
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But the star of the show is a new continuous-wave time-of-flight depth sensor, presented at the 2018 IEEE ISSCC conference. (Full text requires IEEE membership, but a digest form is available via ResearchGate.) Among its many advancements, we expect the biggest impact to be its field of view. Default of 75 x 65 degrees is already better than its predecessors (64 x 45 for first generation Kinect, 70 x 60 for second) but there is an option to trade resolution for coverage by switching to a wide-angle mode of 120 x 120 degrees. Significantly wider than other depth cameras like Intel’s RealSense D400 series or Occipital’s Structure.
Another interesting feature is built-in synchronization. Many projects using multiple Kinect sensors ran into problems because they interfered with each other. People hacked around the problem, of course, but now they don’t have to: commodity 3.5 mm jacks allow multiple Azure Kinect DK to be daisy chained together so they play nicely and take turns.
From its name we were worried this product would require Microsoft’s Azure cloud service in some way and be crippled without it. Based on information released so far, it appears developers have access to all the same data streams as previous sensors. Azure tie-in takes the form of optional SDKs that make it easier to do things like upload data for processing in Azure cloud-based recognition services.
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And finally, Azure Kinect DK’s price tag of $399 is significantly higher than a Kinect game peripheral, but it is a low volume product for developers. Perhaps high volume consumer products built on this technology will cost less, but that remains to be seen. In the meantime, you have alternative tools for solving similar problems. For example if you are building your own AR headset, you might use Intel’s latest RealSense camera for vision based inside-out motion tacking.
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